Difference between revisions of "setMarkerTypeLocal"

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[[Category:Command Group: Markers|SETMARKERTYPELOCAL]]
 
[[Category:Command Group: Markers|SETMARKERTYPELOCAL]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 13:05, 25 March 2013

Introduced with Armed Assault version 1.04
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Set marker type. See cfgMarkers for a list of standard markers.

Syntax

Syntax:
markerName setMarkerTypeLocal type
Parameters:
markerName: String
type: String. See cfgMarkers.
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerTypeLocal "Warning"

Additional Information

Multiplayer:
-
See also:
cfgMarkerssetMarkerTypemarkerType

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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