setMousePosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Armed[ _]Assault(\|.*)]]" to "{{GameCategory|arma1|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
Line 40: Line 40:
[[Category:Scripting Commands OFP Elite |SETMOUSEPOSITION]]
[[Category:Scripting Commands OFP Elite |SETMOUSEPOSITION]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 10:48, 9 January 2021

Hover & click on the images for description

Description

Description:
Moves mouse pointer to specified position on the screen. x and y could be any number, but will be clipped so mouse never leaves the screen area.
Groups:
GUI Control

Syntax

Syntax:
setMousePosition [x, y]
Parameters:
[x, y]: Array
x: Number - x in screen coordinates
y: Number - y in screen coordinates
Return Value:
Nothing

Examples

Example 1:
setMousePosition [0.5, 0.5];

Additional Information

See also:
getMousePositionctrlMapCursorreversedMouseY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section