setOpticsMode: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |branch= dev |version1= 2.10 |gr1= Object Manipulation |descr= Sets the optic mode of the current weapon to the given class name or the inde...")
 
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|r1= [[String]] or [[Number]] - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode.
|r1= [[String]] or [[Number]] - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode.


|x1= <code>player setOpticsMode "Hamr2Scope"; // Default optic mode for optic_Hamr</code>
|x1= <sqf>player setOpticsMode "Hamr2Scope"; // Default optic mode for optic_Hamr</sqf>
|x2= <code>player setOpticsMode 0;</code>
|x2= <sqf>player setOpticsMode 0;</sqf>
|seealso= [[getOpticsMode]]
|seealso= [[getOpticsMode]]
}}
}}

Revision as of 11:50, 24 March 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Sets the optic mode of the current weapon to the given class name or the index. Class name should be defined in the OpticsModes config class of the optic, index is the 0-based order of the optic modes with 0 being the default optic mode.
Groups:
Object Manipulation

Syntax

Syntax:
unit getOpticsMode modeClassNameOrIndex
Parameters:
unit: Object
Return Value:
String or Number - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode.

Examples

Example 1:
player setOpticsMode "Hamr2Scope"; // Default optic mode for optic_Hamr
Example 2:
player setOpticsMode 0;

Additional Information

See also:
getOpticsMode

Notes

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