setOwner: Difference between revisions

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| [[Object]] '''setOwner''' [[Number]] |= Syntax
| object '''setOwner''' clientID |= Syntax
 
|p1= object: [[Object]] - |= PARAMETER1
 
|p2= clientID: [[Number]] - clientID of the new [[owner]] |= PARAMETER2


| [[Boolean]] |= Return value
| [[Boolean]] |= Return value

Revision as of 11:30, 30 August 2012

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Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Groups:
Uncategorised

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

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Notes

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