setOwner: Difference between revisions

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| From server machine, change the ownership of an object to a given client. Returns true if locality was changed. |= Description
| From server machine, change the ownership of an object to a given client. Returns [[true]] if locality was changed. |= Description
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|x1= <pre>_someObject setOwner 12;</pre> |= Example 1
|x1= <code>_someObject [[setOwner]] 12;</code> |= Example 1


|x2= <pre>_someObject setOwner (owner _playerObject);</pre> |= Example 2
|x2= <code>_someObject [[setOwner]] ([[owner]] _playerObject);</code> |= Example 2
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Revision as of 20:29, 7 January 2015

Hover & click on the images for description

Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Groups:
Uncategorised

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

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Notes

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Posted on January 7, 2015 - 18:28 (UTC)
Killzone Kid
The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command.