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- Arma 2: Operation Arrowhead
- From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Since Arma 3 v1.40, this command should not be used to transfer ownership of units with AI (agents are an exception to this rule). Using command in an unintended way will log a message to .rpt file.
To transfer ownership of all AI units in a group properly, use setGroupOwner instead.
- object setOwner clientID
- object: Object -
- clientID: Number - clientID of the new owner
- Return Value:
- Posted on January 7, 2015 - 18:28 (UTC)
- Killzone Kid
- The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command. This is fixed in Arma 3 1.40
- Posted on August 22, 2017 - 18:56 (UTC)
NOTE: There are some interesting behaviour about the specific owner digits like 0 -2 and 2:
1. Any mission objects (generated from SQM) initially have 0 owner state, but it is not local to ANYONE (0) like it is expected to be, but actually only to a SERVER (2). You can't make any object owner to be 0 once it was changed.
2. Trying to change ownership to any negative digit will always result in attempt to transfer ownership to SERVER (2). Once it is unit (non-agent) it will fail and revert* to initial ownership.
3. *Changing ownership of a unit (non-agent) actually gives a result for a brief time after this action is performed. What actually happens next - ownership is getting reverted with a message to RPT of a server. This can be seen by reading results of (owner _object) in really fast cycle.
- Posted on February 12, 2019 - 01:15 (UTC)
- Prints RPT warning "setGroupOwner should be used" as soon as there is one unit inside the vehicle, but performs the action successfully.