setPosASL: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= ofp
____________________________________________________________________________________________
|version2= 1.99


| Sets the object position above sea level. The pos array uses the [[PositionASL]] format. |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| object '''setPosASL''' pos |= Syntax
|game4= arma2
|version4= 1.00


|p1= object: [[Object]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= pos: [[Array]] - format [[PositionASL]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Nothing]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <code>player setPosASL [ [[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10,
[[getPosASL]] [[player]] [[select]] 2]</code> |= Example 1


____________________________________________________________________________________________
|arg= global


| |= See also
|eff= global


}}
|gr1= Positions
 
|descr= Sets the object position above sea level. Given position must be in [[PositionASL]] format.
 
|s1= object [[setPosASL]] pos
 
|p1= object: [[Object]]
 
|p2= pos: [[Array]] - format [[PositionASL]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <code>[[Magic Variables#this_2|this]] [[setPosASL]] [<nowiki/>[[position]] [[Magic Variables#this_2|this]] [[select]] 0, [[position]] [[Magic Variables#this_2|this]] [[select]] 1, 9];  {{cc|[ X, Y, Z]}}</code>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
[[Category:Scripting Commands|SETPOSASL]]
}}
[[Category:Scripting Commands OFP Elite |SETPOSASL]]
[[Category:Scripting Commands ArmA|SETPOSASL]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 00:49, 8 August 2021

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]

Additional Information

See also:
ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note