setPosASL: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= ofp
|version2= 1.99


|game2= ofp
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00


|version2= 1.99
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 15: Line 28:
|gr1= Positions
|gr1= Positions


| Sets the object position above sea level. Given position must be in [[PositionASL]] format.
|descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format.


| object [[setPosASL]] pos
|s1= object [[setPosASL]] pos


|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= pos: [[Array]] - format [[PositionASL]]
|p2= pos: [[Array]] - format [[Position#PositionASL|PositionASL]]
 
|r1= [[Nothing]]


| [[Nothing]]
|x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf>
 
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>


|x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9];  {{cc|[ X, Y, Z]}}</code>
|x2= <sqf>[[Magic Variables#this_2|this]] setPosASL [position [[Magic Variables#this_2|this]] select 0, position [[Magic Variables#this_2|this]] select 1, 9];  // [ X, Y, Z]</sqf>


|seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]]
}}
}}
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 11:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
Example 2:
[[Magic Variables#this_2|this]] setPosASL [position [[Magic Variables#this_2|this]] select 0, position [[Magic Variables#this_2|this]] select 1, 9]; // [ X, Y, Z]

Additional Information

See also:
ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition

Notes

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Only post proven facts here! Add Note