Difference between revisions of "setPosASL"

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m (Text replacement - " *\|Game *2 [Vv]ersion *= * " to " ")
m (Fix example)
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{{RV|type=command
 
{{RV|type=command
  
| arma1
+
|game1= ofpe
 +
|version1= 1.00
  
|1.00
+
|game2= ofp
 +
|version2= 1.99
  
|game2= ofp
+
|game3= arma1
 +
|version3= 1.00
 +
 
 +
|game4= arma2
 +
|version4= 1.00
 +
 
 +
|game5= arma2oa
 +
|version5= 1.50
 +
 
 +
|game6= tkoh
 +
|version6= 1.00
  
|version2= 1.99
+
|game7= arma3
 +
|version7= 0.50
  
 
|arg= global
 
|arg= global
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|gr1= Positions
 
|gr1= Positions
  
| Sets the object position above sea level. Given position must be in [[PositionASL]] format.
+
|descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format.
  
| object [[setPosASL]] pos
+
|s1= object [[setPosASL]] pos
  
 
|p1= object: [[Object]]
 
|p1= object: [[Object]]
  
|p2= pos: [[Array]] - format [[PositionASL]]
+
|p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]]
 +
 
 +
|r1= [[Nothing]]
  
| [[Nothing]]
+
|x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf>
 
 
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>
 
  
|x2= <code>[[this]] [[setPosASL]] [<nowiki/>[[position]] [[this]] [[select]] 0, [[position]] [[this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code>
+
|x2= <sqf>
 +
_position = getPosASL _object;
 +
_position set [2, 10]; // 10m above sea level
 +
_object setPosASL _position;
 +
</sqf>
  
| [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
+
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]]
 
}}
 
}}
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
{{GameCategory|ofpe|Scripting Commands}}
 
{{GameCategory|arma2|Scripting Commands}}
 
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 

Revision as of 11:08, 1 July 2022

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array format PositionASL
Return Value:
Nothing

Examples

Example 1:
Example 2:
_position = getPosASL _object; _position set [2, 10]; // 10m above sea level _object setPosASL _position;

Additional Information

See also:
ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition

Notes

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Only post proven facts here! Add Note