setPosASL: Difference between revisions

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(Undo revision 84181 by Kenoxite (talk) please use talk page before admitting changes like this)
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|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= global |= Effects in MP
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|x1= <code>[[player]] [[setPosASL]] [ [[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |= Example 1
|x1= <code>[[player]] [[setPosASL]] <nowiki>[</nowiki>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |= Example 1


|x2= <code>this [[setPosASL]] [ [[position]] this [[select]] 0, [[position]] this [[select]] 1, 9];  //[ X, Y, Z]</code> |= Example 2
|x2= <code>this [[setPosASL]] <nowiki>[</nowiki>[[position]] this [[select]] 0, [[position]] this [[select]] 1, 9];  //[ X, Y, Z]</code> |= Example 2


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Revision as of 01:03, 13 November 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets the object position above sea level. The pos array uses the PositionASL format.
Groups:
Uncategorised

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
Example 2:
this setPosASL [position this select 0, position this select 1, 9]; //[ X, Y, Z]

Additional Information

See also:
ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASL

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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