Difference between revisions of "setPosASL"
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− | {{ | + | {{RV|type=command |
− | | | + | |game1= ofpe |
+ | |version1= 1.00 | ||
− | |1. | + | |game2= ofp |
+ | |version2= 1.99 | ||
− | | | + | |game3= arma1 |
+ | |version3= 1.00 | ||
− | | | + | |game4= arma2 |
+ | |version4= 1.00 | ||
+ | |||
+ | |game5= arma2oa | ||
+ | |version5= 1.50 | ||
+ | |||
+ | |game6= tkoh | ||
+ | |version6= 1.00 | ||
+ | |||
+ | |game7= arma3 | ||
+ | |version7= 0.50 | ||
|arg= global | |arg= global | ||
Line 15: | Line 28: | ||
|gr1= Positions | |gr1= Positions | ||
− | | Sets the object position above sea level. Given position must be in [[PositionASL]] format. | + | |descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format. |
− | | object [[setPosASL]] pos | + | |s1= object [[setPosASL]] pos |
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
− | |p2= pos: [[Array]] | + | |p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]] |
− | | [[Nothing]] | + | |r1= [[Nothing]] |
− | |||
− | |||
− | | | + | |x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf> |
− | | [[ASLToATL]] | + | |x2= <sqf> |
+ | _position = getPosASL _object; | ||
+ | _position set [2, 10]; // 10m above sea level | ||
+ | _object setPosASL _position; | ||
+ | </sqf> | ||
+ | |||
+ | |seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]] | ||
}} | }} | ||
− | + | {{Note | |
− | + | |user= Hypoxic125 | |
− | + | |timestamp= 20230226035906 | |
− | { | + | |text= As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client. |
− | + | <sqf> | |
+ | if !(isNull objectParent _unit) then { | ||
+ | [_unit, [0,0,0]] remoteExec ["setPosASL", _unit]; | ||
+ | }; | ||
+ | </sqf> | ||
+ | }} |
Latest revision as of 04:59, 26 February 2023
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 26, 2023 - 03:59 (UTC)
-
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect