Difference between revisions of "setPosASL"
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
− | |p2= pos: [[Array]] | + | |p2= pos: [[Array]] format [[Position#PositionASL|PositionASL]] |
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
− | |x1= < | + | |x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf> |
− | |x2= < | + | |x2= <sqf> |
+ | _position = getPosASL _object; | ||
+ | _position set [2, 10]; // 10m above sea level | ||
+ | _object setPosASL _position; | ||
+ | </sqf> | ||
− | |seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] | + | |seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]] |
+ | }} | ||
+ | |||
+ | {{Note | ||
+ | |user= Hypoxic125 | ||
+ | |timestamp= 20230226035906 | ||
+ | |text= As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client. | ||
+ | <sqf> | ||
+ | if !(isNull objectParent _unit) then { | ||
+ | [_unit, [0,0,0]] remoteExec ["setPosASL", _unit]; | ||
+ | }; | ||
+ | </sqf> | ||
}} | }} |
Latest revision as of 05:59, 26 February 2023
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Feb 26, 2023 - 03:59 (UTC)
-
As of Verson 2.10, if you use setPosX commands on a remote unit within a vehicle, the unit will remain in the vehicle. In order to avoid this, remoteExec the command to the remote client.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect