setPosASL: Difference between revisions

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|x1= <code>player setPosASL [<nowiki/>getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</code>
|x1= <code>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</code>


|x2= <code>[[Magic Variables#this_2|this]] setPosASL [<nowiki/>position [[Magic Variables#this_2|this]] select 0, position [[Magic Variables#this_2|this]] select 1, 9];  // [ X, Y, Z]</code>
|x2= <code>[[Magic Variables#this_2|this]] setPosASL [position [[Magic Variables#this_2|this]] select 0, position [[Magic Variables#this_2|this]] select 1, 9];  // [ X, Y, Z]</code>


|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]]
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]]
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Revision as of 11:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]

Additional Information

See also:
ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition

Notes

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