setRain: Difference between revisions
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|1.75|= Game version | |1.75|= Game version | ||
|eff= global|Multiplayer Effects= | |||
|exec= server|= Exec | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Set rain density smoothly | | Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | ||
<br><br> | |||
'''NOTE''': Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. |DESCRIPTION= |DESCRIPTION= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | time '''setRain''' rain |SYNTAX= | ||
|p1= | |p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1= | ||
|p2= | |p2= rain: [[Number]] - new rain value in range 0...1 |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= < | |x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1= | ||
|x2= Force no rain: <code>0 [[setRain]] 0; | |||
[[forceWeatherChange]]; | |||
999999 [[setRain]] 0;</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| mp = Pre-Arma 3, each client and the server could have different rain values. |= Multiplayer | |||
| [[rain]] |= | | [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Scripting Commands|SETRAIN]] | [[Category:Scripting Commands|SETRAIN]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|SETRAIN]] | [[Category:Scripting Commands OFP 1.96|SETRAIN]] | ||
[[Category:Scripting Commands ArmA|SETRAIN]] | [[Category:Scripting Commands ArmA|SETRAIN]] | ||
[[Category:Scripting Commands ArmA2|SETRAIN]] | |||
[[Category:Command_Group:_Environment|SETRAIN]] | [[Category:Command_Group:_Environment|SETRAIN]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd> | |||
<dt class="note">[[User:Zapat|Zapat]]</dt> | |||
<dd class="note"> | |||
[[setTimeMultiplier]] does NOT affect transition time. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 12:14, 5 August 2019
Description
- Description:
- Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
NOTE: Since Arma 3 this command is MP synchronised, if executed on server, the changes will propagate globally. If executed on client effect is temporary as it will soon change to the server setting. - Multiplayer:
- Pre-Arma 3, each client and the server could have different rain values.
- Groups:
- Uncategorised
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - transition time to the new value in seconds
- rain: Number - new rain value in range 0...1
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does NOT affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Environment
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters