setRain: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofpr |= Game name
| ofpr |Game name=


|1.75|= Game version
|1.75|Game version=
 
|eff= global |Multiplayer Effects=
 
|serverExec= server |Exec=
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| Set rain density smoothly during the given time (in seconds). A time of zero means an immediate change. A rain level of zero is no rain and a rain level of one is maximum rain Rain is not possible when overcast is smaller than 0.7. |= Description
| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change.
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
 
{{Feature arma3 | Since {{arma3}} this command is MP synchronised:
* If executed on server, the changes will propagate globally.
* If executed on client, the effect is temporary and will soon change to the server setting.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION=
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| time '''setRain''' rainDensity |= Syntax
| time [[setRain]] rain |SYNTAX=


|p1= time: [[Number]] |= Parameter 1
|p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1=


|p2= rainDensity: [[Number]] |= Parameter 2
|p2= rain: [[Number]] - new rain value in range 0...1 |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <pre>60 setRain 1</pre> |= Example 1
|x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1=
 
|x2= Force no rain: <code>0 [[setRain]] 0;
[[forceWeatherChange]];
999999 [[setRain]] 0;</code> |EXAMPLE2=
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| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer=


|  |= See also
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO=
 
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETRAIN]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETRAIN]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETRAIN]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Environment|SETRAIN]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
<dt class="note">[[User:Zapat|Zapat]]</dt>
<dd class="note">
[[setTimeMultiplier]] does NOT affect transition time.
</dd>
</dl>
<!-- DISCONTINUE Notes -->
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 20:39, 3 June 2020

Hover & click on the images for description

Description

Description:
Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7. Template:Feature arma3
Multiplayer:
Pre-Arma 3, each client and the server could have different rain values.
Groups:
Uncategorised

Syntax

Syntax:
time setRain rain
Parameters:
time: Number - transition time to the new value in seconds
rain: Number - new rain value in range 0...1
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:
overcastsetOvercastrainnextWeatherChangeforceWeatherChangesetFog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 15, 2015 - 14:31 (UTC)
Zapat
setTimeMultiplier does NOT affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;