Difference between revisions of "setRain"

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{{Command|Comments=
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{{RV|type=command
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| ofpr |Game name=
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|game1= ofp
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|version1= 1.75
  
|1.75|Game version=
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|game2= ofpe
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|version2= 1.00
  
|gr1= Environment |GROUP1=
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|game3= arma1
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|version3= 1.00
  
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|game4= arma2
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|version4= 1.00
  
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|game5= arma2oa
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|version5= 1.50
  
|eff= global |Multiplayer Effects=
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|game6= tkoh
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|version6= 1.00
  
|serverExec= server |Exec=
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|game7= arma3
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|version7= 0.50
  
| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change.
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|gr1= Environment
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|eff= global
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|serverExec= server
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|descr= Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change.
 
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
 
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
  
{{Feature|arma3 | Since {{arma3}} this command is MP synchronised:
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{{Feature | arma3 | Since {{arma3}} this command is multiplayer synchronised:
 
* If executed on server, the changes will propagate globally.
 
* If executed on server, the changes will propagate globally.
 
* If executed on client, the effect is temporary and will soon change to the server setting.
 
* If executed on client, the effect is temporary and will soon change to the server setting.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}|DESCRIPTION=
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Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}
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|mp= Prior to {{arma3}}, each client and the server could have different rain values.
  
| time [[setRain]] rain |SYNTAX=
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|s1= time [[setRain]] rain
  
|p1= time: [[Number]] - transition time to the new value in seconds |PARAMETER1=
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|p1= time: [[Number]] - Transition time in seconds to the new value
  
|p2= rain: [[Number]] - new rain value in range 0...1 |PARAMETER2=
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|p2= rain: [[Number]] - New rain value in range 0 to 1.
  
| [[Nothing]] |RETURNVALUE=
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|r1= [[Nothing]]
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|x1= <code>60 [[setRain]] 1;</code>
|x1= <code>60 [[setRain]] 1;</code> |EXAMPLE1=
 
  
 
|x2= Force no rain: <code>0 [[setRain]] 0;
 
|x2= Force no rain: <code>0 [[setRain]] 0;
 
[[forceWeatherChange]];
 
[[forceWeatherChange]];
999999 [[setRain]] 0;</code> |EXAMPLE2=
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999999 [[setRain]] 0;</code>
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| mp = Pre-Arma 3, each client and the server could have different rain values. |Multiplayer=
 
  
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] |SEEALSO=
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|seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
 
 
<!-- Note Section END -->
 
</dl>
 
  
<h3 style="display:none">Bottom Section</h3>
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<dt></dt>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
{{GameCategory|arma1|Scripting Commands}}
 
{{GameCategory|arma2|Scripting Commands}}
 
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 
[[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]]
 
 
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
 
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
 
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
 
<dt class="note">[[User:Zapat|Zapat]]</dt>
 
<dt class="note">[[User:Zapat|Zapat]]</dt>
 
<dd class="note">
 
<dd class="note">
[[setTimeMultiplier]] does NOT affect transition time.
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[[setTimeMultiplier]] does '''not''' affect transition time.
 
</dd>
 
</dd>
</dl>
 
<!-- DISCONTINUE Notes -->
 
  
<!-- CONTINUE Notes -->
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<dt><dt>
<dl class="command_description">
 
 
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
 
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
 
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
 
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
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Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
 
Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
 
</dd>
 
</dd>
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</dl>
 
</dl>
<!-- DISCONTINUE Notes -->
 

Latest revision as of 17:10, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is multiplayer synchronised:
  • If executed on server, the changes will propagate globally.
  • If executed on client, the effect is temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Multiplayer:
Prior to Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax

Syntax:
time setRain rain
Parameters:
time: Number - Transition time in seconds to the new value
rain: Number - New rain value in range 0 to 1.
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:
overcastsetOvercastrainnextWeatherChangeforceWeatherChangesetFog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 15, 2015 - 14:31 (UTC)
Zapat
setTimeMultiplier does not affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;