setRain: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp
|version1= 1.75


|1.75
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|gr1= Environment
|gr1= Environment
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|serverExec= server
|serverExec= server


| Set rain density smoothly over the given transition time (in seconds). A transition time of zero means an immediate change.
|descr= Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change.
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.


{{Feature|arma3 | Since {{arma3}} this command is MP synchronised:
{{Feature | arma3 | Since {{arma3}} this command is multiplayer synchronised:
* If executed on server, the changes will propagate globally.
* If executed on server, the changes will propagate globally.
* If executed on client, the effect is temporary and will soon change to the server setting.
* If executed on client, the effect is temporary and will soon change to the server setting.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}


| time [[setRain]] rain
|mp= Prior to {{arma3}}, each client and the server could have different rain values.


|p1= time: [[Number]] - transition time to the new value in seconds
|s1= time [[setRain]] rain


|p2= rain: [[Number]] - new rain value in range 0...1
|p1= time: [[Number]] - Transition time in seconds to the new value
 
|p2= rain: [[Number]] - New rain value in range 0 to 1.
 
|r1= [[Nothing]]


| [[Nothing]]
 
|x1= <code>60 [[setRain]] 1;</code>
|x1= <code>60 [[setRain]] 1;</code>


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[[forceWeatherChange]];
[[forceWeatherChange]];
999999 [[setRain]] 0;</code>
999999 [[setRain]] 0;</code>
|mp= Pre-Arma 3, each client and the server could have different rain values.


|seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
|seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
}}
}}


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<dl class="command_description">
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


 
<dt></dt>
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
<dt class="note">[[User:Zapat|Zapat]]</dt>
<dt class="note">[[User:Zapat|Zapat]]</dt>
<dd class="note">
<dd class="note">
[[setTimeMultiplier]] does NOT affect transition time.
[[setTimeMultiplier]] does '''not''' affect transition time.
</dd>
</dd>


<dt><dt>
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
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Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 17:10, 13 June 2021

Hover & click on the images for description

Description

Description:
Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is multiplayer synchronised:
  • If executed on server, the changes will propagate globally.
  • If executed on client, the effect is temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Multiplayer:
Prior to Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax

Syntax:
time setRain rain
Parameters:
time: Number - Transition time in seconds to the new value
rain: Number - New rain value in range 0 to 1.
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:
overcastsetOvercastrainnextWeatherChangeforceWeatherChangesetFog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 15, 2015 - 14:31 (UTC)
Zapat
setTimeMultiplier does not affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;