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A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7.


{{Feature|arma3 | Since {{arma3}} this command is multiplayer synchronised:
{{Feature | arma3 |
* If executed on server, the changes will propagate globally.
Since {{arma3}} this command is multiplayer synchronised:
* If executed on client, the effect is temporary and will soon change to the server setting.
* if executed on the server, the changes will propagate globally.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}}
* if executed on a client, the effect is local, temporary and will soon change to the server setting.
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.
}}
 
{{Feature|important|
Alternative syntaxes ({{Link|#Syntax 2}} and {{Link|#Syntax 3}}):
* set rain particle params. Rain particles params are client-side params and are ignored on dedicated server. Use helper function [[BIS_fnc_setRain]] if sync is needed in Multiplayer
* have a '''[[Multiplayer Scripting#Locality|local]]''' {{Icon|localeffect|32}} effect
}}


|mp= Prior to {{arma3}}, each client and the server could have different rain values.
|mp= Prior to {{arma3}}, each client and the server could have different rain values.
Line 40: Line 48:
|s1= time [[setRain]] rain
|s1= time [[setRain]] rain


|p1= time: [[Number]] - Transition time in seconds to the new value
|p1= time: [[Number]] - transition time in seconds to the new value


|p2= rain: [[Number]] - New rain value in range 0 to 1.
|p2= rain: [[Number]] - new rain value in range 0..1.


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>60 [[setRain]] 1;</code>
|s2= {{Icon|localeffect|32}} [[setRain]] rainParams


|x2= Force no rain: <code>0 [[setRain]] 0;
|s2since= arma3 2.08
[[forceWeatherChange]];
999999 [[setRain]] 0;</code>


|seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
|p21= rainParams: [[Array]] - array of custom [[Arma 3: CfgWorlds Config Reference#class RainParticles | {{hl|RainParticles}}]] params - see [[rainParams]]. Use empty array [] to reset to default config values
 
|s3= {{Icon|localeffect|32}} [[setRain]] config
 
|s3since= arma3 2.08
 
|p41= config: [[Config]] - config path to a custom class, which contains [[Arma 3: CfgWorlds Config Reference#class RainParticles | {{hl|RainParticles}}]] class. Use [[configNull]] to reset to default config values
 
|x1= <sqf>60 setRain 1;</sqf>
 
|x2= Force no rain:
<sqf>
0 setRain 0;
forceWeatherChange;
999999 setRain 0;
</sqf>
 
|x3= Snow like effect (Since {{arma3}} v2.08):
<sqf>
0 setOvercast 1;
0 setRain 1;
0 setFog 0.1; // snow affects visibility at distance
setHumidity 0.9; // don't want to see dust clouds
enableEnvironment [false, true]; // don't want to see snakes and butterflies either
forceWeatherChange;
setRain [
"a3\data_f\rainnormal_ca.paa", // rainDropTexture
1, // texDropCount
0.01, // minRainDensity
15, // effectRadius
0.1, // windCoef
2, // dropSpeed
0.5, // rndSpeed
0.5, // rndDir
0.02, // dropWidth
0.02, // dropHeight
[0.1, 0.1, 0.1, 1], // dropColor
0.1, // lumSunFront
0.1, // lumSunBack
5.5, // refractCoef
0.3, // refractSaturation
true, // snow
false // dropColorStrong
];
</sqf>
 
|x4= After 2.10
<sqf>
0 setOvercast 1; 
0 setRain 1;
0 setFog 0.1; 
setHumidity 0.95;
enableEnvironment [false, true];
forceWeatherChange;
"a3\data_f\snowflake4_ca.paa", // rainDropTexture 
4, // texDropCount 
0.01, // minRainDensity 
25, // effectRadius 
0.05, // windCoef 
2.5, // dropSpeed 
0.5, // rndSpeed 
0.5, // rndDir 
0.07, // dropWidth 
0.07, // dropHeight 
[1, 1, 1, 0.5], // dropColor 
0.0, // lumSunFront 
0.2, // lumSunBack 
0.5, // refractCoef 
0.5, // refractSaturation 
true, // snow 
false // dropColorStrong 
]
call BIS_fnc_setRain;
</sqf>
 
|seealso= [[rainParams]] [[BIS_fnc_setRain]] [[overcast]] [[setOvercast]] [[rain]] [[nextWeatherChange]] [[forceWeatherChange]] [[setFog]] [[setHumidity]]
}}
}}


<dl class="command_description">
{{Note
<dt></dt>
|user= Zapat
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd>
|timestamp= 20151215143100
<dt class="note">[[User:Zapat|Zapat]]</dt>
|text= [[setTimeMultiplier]] does '''not''' affect transition time.
<dd class="note">
}}
[[setTimeMultiplier]] does '''not''' affect transition time.
</dd>


<dt><dt>
{{Note
<dd class="notedate">Posted on November 16, 2016 - 22:06 (UTC)</dd>
|user= Killzone_Kid
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
|timestamp= 20161116220600
<dd class="note">
|text= Using {{Link|#Example 2}} on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client:
Using '''Example 2''' on dedicated server might need additional interference on JIP clients. The reason is that JIP has [[rain]] value > 0 slowly changing to 0. To force client to sync one can execute this on client: <code>[[skipTime]] 1; [[skipTime]] -1;</code>
<sqf>skipTime 1; skipTime -1;</sqf>
</dd>
}}
</dl>

Revision as of 12:01, 25 July 2022

Hover & click on the images for description

Description

Description:
Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
Arma 3
Since Arma 3 this command is multiplayer synchronised:
  • if executed on the server, the changes will propagate globally.
  • if executed on a client, the effect is local, temporary and will soon change to the server setting.
Minimum overcast needed for rain in Arma 3 is 0.5.
Alternative syntaxes (Syntax 2 and Syntax 3):
  • set rain particle params. Rain particles params are client-side params and are ignored on dedicated server. Use helper function BIS_fnc_setRain if sync is needed in Multiplayer
  • have a local LELocal effect
Multiplayer:
Prior to Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax 1

Syntax:
time setRain rain
Parameters:
time: Number - transition time in seconds to the new value
rain: Number - new rain value in range 0..1.
Return Value:
Nothing

Syntax 2

Syntax:
LELocal setRain rainParams
Parameters:
rainParams: Array - array of custom RainParticles params - see rainParams. Use empty array [] to reset to default config values
Return Value:
Nothing

Syntax 3

Syntax:
LELocal setRain config
Parameters:
config: Config - config path to a custom class, which contains RainParticles class. Use configNull to reset to default config values
Return Value:
Nothing

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Example 3:
Snow like effect (Since Arma 3 v2.08):
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; // snow affects visibility at distance setHumidity 0.9; // don't want to see dust clouds enableEnvironment [false, true]; // don't want to see snakes and butterflies either forceWeatherChange; setRain [ "a3\data_f\rainnormal_ca.paa", // rainDropTexture 1, // texDropCount 0.01, // minRainDensity 15, // effectRadius 0.1, // windCoef 2, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.02, // dropWidth 0.02, // dropHeight [0.1, 0.1, 0.1, 1], // dropColor 0.1, // lumSunFront 0.1, // lumSunBack 5.5, // refractCoef 0.3, // refractSaturation true, // snow false // dropColorStrong ];
Example 4:
After 2.10
0 setOvercast 1; 0 setRain 1; 0 setFog 0.1; setHumidity 0.95; enableEnvironment [false, true]; forceWeatherChange; [ "a3\data_f\snowflake4_ca.paa", // rainDropTexture 4, // texDropCount 0.01, // minRainDensity 25, // effectRadius 0.05, // windCoef 2.5, // dropSpeed 0.5, // rndSpeed 0.5, // rndDir 0.07, // dropWidth 0.07, // dropHeight [1, 1, 1, 0.5], // dropColor 0.0, // lumSunFront 0.2, // lumSunBack 0.5, // refractCoef 0.5, // refractSaturation true, // snow false // dropColorStrong ] call BIS_fnc_setRain;

Additional Information

See also:
rainParams BIS_fnc_setRain overcast setOvercast rain nextWeatherChange forceWeatherChange setFog setHumidity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Zapat - c
Posted on Dec 15, 2015 - 14:31 (UTC)
setTimeMultiplier does not affect transition time.
Killzone_Kid - c
Posted on Nov 16, 2016 - 22:06 (UTC)
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: