setRain: Difference between revisions

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m (Text replacement - " *\| *Exec *= * " to " ")
m (Text replacement - " *\| *Multiplayer *= * " to " ")
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[[forceWeatherChange]];
[[forceWeatherChange]];
999999 [[setRain]] 0;</code>
999999 [[setRain]] 0;</code>
|mp= Pre-Arma 3, each client and the server could have different rain values. |Multiplayer=
|mp= Pre-Arma 3, each client and the server could have different rain values.


| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]
| [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]]

Revision as of 19:55, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
Pre-Arma 3, each client and the server could have different rain values.
Groups:
Environment

Syntax

Syntax:
Syntax needed
Parameters:
time: Number - transition time to the new value in seconds
rain: Number - new rain value in range 0...1
Return Value:
Return value needed

Examples

Example 1:
60 setRain 1;
Example 2:
Force no rain: 0 setRain 0; forceWeatherChange; 999999 setRain 0;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on December 15, 2015 - 14:31 (UTC)
Zapat
setTimeMultiplier does NOT affect transition time.
Posted on November 16, 2016 - 22:06 (UTC)
Killzone Kid
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client: skipTime 1; skipTime -1;