Difference between revisions of "setRain"
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
− | | | + | |game1= ofp |
− | |1.75 | + | |version1= 1.75 |
+ | |||
+ | |game2= ofpe | ||
+ | |||
+ | |version2= 1.00 | ||
+ | |||
+ | |game3= arma1 | ||
+ | |||
+ | |version3= 1.00 | ||
+ | |||
+ | |game4= arma2 | ||
+ | |||
+ | |version4= 1.00 | ||
+ | |||
+ | |game5= arma2oa | ||
+ | |||
+ | |version5= 1.51 | ||
+ | |||
+ | |game6= tkoh | ||
+ | |||
+ | |version6= 1.00 | ||
+ | |||
+ | |game7= arma3 | ||
+ | |||
+ | |version7= 0.50 | ||
|gr1= Environment | |gr1= Environment | ||
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|serverExec= server | |serverExec= server | ||
− | | | + | |descr= Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. |
A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | A rain density of zero is no rain, one is maximum rain. Rain is not possible when [[overcast]] is less than 0.7. | ||
− | {{Feature|arma3 | Since {{arma3}} this command is | + | {{Feature|arma3 | Since {{arma3}} this command is multiplayer synchronised: |
* If executed on server, the changes will propagate globally. | * If executed on server, the changes will propagate globally. | ||
* If executed on client, the effect is temporary and will soon change to the server setting. | * If executed on client, the effect is temporary and will soon change to the server setting. | ||
Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}} | Minimum [[overcast]] needed for rain in {{arma3}} is '''0.5'''.}} | ||
− | | | + | |mp= Prior to {{arma3}}, each client and the server could have different rain values. |
− | | | + | |s1= time [[setRain]] rain |
− | | | + | |p1= time: [[Number]] - Transition time in seconds to the new value |
− | | [[Nothing]] | + | |p2= rain: [[Number]] - New rain value in range 0 to 1. |
+ | |||
+ | |r1= [[Nothing]] | ||
|x1= <code>60 [[setRain]] 1;</code> | |x1= <code>60 [[setRain]] 1;</code> | ||
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[[forceWeatherChange]]; | [[forceWeatherChange]]; | ||
999999 [[setRain]] 0;</code> | 999999 [[setRain]] 0;</code> | ||
− | |||
|seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] | |seealso= [[overcast]], [[setOvercast]], [[rain]], [[nextWeatherChange]], [[forceWeatherChange]], [[setFog]] | ||
}} | }} | ||
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− | |||
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− | |||
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− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd> | <dd class="notedate">Posted on December 15, 2015 - 14:31 (UTC)</dd> | ||
<dt class="note">[[User:Zapat|Zapat]]</dt> | <dt class="note">[[User:Zapat|Zapat]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
− | [[setTimeMultiplier]] does | + | [[setTimeMultiplier]] does '''not''' affect transition time. |
</dd> | </dd> | ||
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</dd> | </dd> | ||
</dl> | </dl> | ||
− |
Revision as of 17:41, 27 March 2021
Description
- Description:
- Sets rain density smoothly over the given transition time. A transition time of zero means an immediate change. A rain density of zero is no rain, one is maximum rain. Rain is not possible when overcast is less than 0.7.
- Multiplayer:
- Prior to Arma 3, each client and the server could have different rain values.
- Groups:
- Environment
Syntax
- Syntax:
- time setRain rain
- Parameters:
- time: Number - Transition time in seconds to the new value
- rain: Number - New rain value in range 0 to 1.
- Return Value:
- Nothing
Examples
- Example 1:
60 setRain 1;
- Example 2:
- Force no rain:
0 setRain 0; forceWeatherChange; 999999 setRain 0;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 15, 2015 - 14:31 (UTC)
- Zapat
- setTimeMultiplier does not affect transition time.
- Posted on November 16, 2016 - 22:06 (UTC)
- Killzone Kid
-
Using Example 2 on dedicated server might need additional interference on JIP clients. The reason is that JIP has rain value > 0 slowly changing to 0. To force client to sync one can execute this on client:
skipTime 1; skipTime -1;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Environment
- Scripting Commands: Global Effect
- Scripting Commands: Server Execution