Difference between revisions of "setSkill"

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m (see also)
m (template:command argument fix)
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* general
 
* general
 
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
 
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|= Description
+
|DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| unit [[setSkill]] skill |= Syntax
+
| unit [[setSkill]] skill |SYNTAX=
  
|p1= unit: [[Object]] |= Parameter 1
+
|p1= unit: [[Object]] |PARAMETER1=
  
|p2= skill: [[Number]] in 0..1 range |= Parameter 2
+
|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
  
| [[Nothing]] |= Return value
+
| [[Nothing]] |RETURNVALUE=
  
 
|s2= unit [[setSkill]] [skillName, value] |= Alternative Syntax
 
|s2= unit [[setSkill]] [skillName, value] |= Alternative Syntax
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____________________________________________________________________________________________
 
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|x1= <code>_hero [[setSkill]] 1;</code> |= Example 1
+
|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
  
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |= Example 2
+
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |= See also
+
| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=
  
 
}}
 
}}

Revision as of 15:48, 7 April 2019

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Introduced with Armed Assault version 1.001.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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