setSkill: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofpr |= Game name
| ofpr |Game name=


|1.75|= Game version
| 1.75 |Game version=
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
Available sub-skills are:
* aimingShake
* aimingSpeed
* endurance
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|DESCRIPTION=
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| vehicle '''setSkill''' skill |= Syntax
| unit [[setSkill]] skill |SYNTAX=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |PARAMETER1=


|p2= skill: [[Number]] |= Parameter 2
|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
 
| [[Nothing]] |RETURNVALUE=
 
|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=
 
|p21= unit: [[Object]] |Alternative Parameter 1=
 
|p22= skillName: [[String]] |Alternative Parameter 1=
 
|p23= value: [[Number]] in 0..1 range |Alternative Parameter 1=
 
|r2= [[Nothing]] |Alternative Return value=


| [[Nothing]] |= Return value
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|x1= <pre>hero setskill 1</pre> |= Example 1
|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
 
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
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| |= See also
| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=


}}
}}
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<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">[[User:Hardrock|hardrock]]
<dd class="note">
Approximate ranges are:
Approximate ranges are:
*Novice < 0.25
* Novice < 0.25
*Rookie >= 0.25 and <= 0.45
* Rookie >= 0.25 and <= 0.45
*Recruit > 0.45 and <= 0.65
* Recruit > 0.45 and <= 0.65
*Veteran > 0.65 and <= 0.85
* Veteran > 0.65 and <= 0.85
*Expert > 0.85
* Expert > 0.85
 
 
<dd class="notedate">Posted on June 30, 2007 - 21:16
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
 
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
 
[[Category:AI]]
[[Category:Scripting Commands|SETSKILL]]
[[Category:Scripting Commands|SETSKILL]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
[[Category:Scripting Commands ArmA|SETSKILL]]
[[Category:Scripting Commands ArmA|SETSKILL]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 18:20, 10 January 2020

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Uncategorised

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section