Difference between revisions of "setSkill"

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m (see also)
m (Add aimingAccuracy on RCA3's request)
 
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{{Command|= Comments
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{{Command|Comments=
 
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| ofpr |= Game name
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| ofpr |Game name=
  
| 1.75 |= Game version
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| 1.75 |Game version=
 
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{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
 
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
 
Available sub-skills are:
 
Available sub-skills are:
 +
* aimingAccuracy
 
* aimingShake
 
* aimingShake
 
* aimingSpeed
 
* aimingSpeed
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* general
 
* general
 
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
 
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|= Description
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|DESCRIPTION=
 
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| unit [[setSkill]] skill |= Syntax
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| unit [[setSkill]] skill |SYNTAX=
  
|p1= unit: [[Object]] |= Parameter 1
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|p1= unit: [[Object]] |PARAMETER1=
  
|p2= skill: [[Number]] in 0..1 range |= Parameter 2
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|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
  
|s2= unit [[setSkill]] [skillName, value] |= Alternative Syntax
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|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=
  
|p21= unit: [[Object]] |= Alternative Parameter 1
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|p21= unit: [[Object]] |Alternative Parameter 21=
  
|p22= skillName: [[String]] |= Alternative Parameter 1
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|p22= skillName: [[String]] |Alternative Parameter 22=
  
|p23= value: [[Number]] in 0..1 range |= Alternative Parameter 1
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|p23= value: [[Number]] in 0..1 range |Alternative Parameter 23=
 
 
|r2= [[Nothing]] |= Alternative Return value
 
  
 +
|r2= [[Nothing]] |Alternative Return value=
 
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|x1= <code>_hero [[setSkill]] 1;</code> |= Example 1
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|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
  
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |= Example 2
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|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
 
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| [[skill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[AI Sub-skills]] |= See also
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| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=
  
 
}}
 
}}
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<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:AI]]
 
[[Category:AI]]
[[Category:Scripting Commands|SETSKILL]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
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[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETSKILL]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:09, 8 June 2020

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Introduced with Armed Assault version 1.001.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section