setSkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Add aimingAccuracy on RCA3's request)
(34 intermediate revisions by 15 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|SETSKILL]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97|SETSKILL]]
____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|SETSKILL]]


| ofpr |Game name=


<h2 style="color:#000066">'''''vehicle'' setSkill ''skill'''''</h2>
| 1.75 |Game version=
____________________________________________________________________________________________


| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
Available sub-skills are:
* aimingAccuracy
* aimingShake
* aimingSpeed
* endurance
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|DESCRIPTION=
____________________________________________________________________________________________


'''Operand types:'''
| unit [[setSkill]] skill |SYNTAX=


'''vehicle:''' [[Object]]
|p1= unit: [[Object]] |PARAMETER1=


'''skill:''' [[Number]]
|p2= skill: [[Number]] in 0..1 range |PARAMETER2=


'''Type of returned value:'''
| [[Nothing]] |RETURNVALUE=


[[Nothing]]
|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=


'''Compatibility:'''
|p21= unit: [[Object]] |Alternative Parameter 21=


Added in version '''1.75'''
|p22= skillName: [[String]] |Alternative Parameter 22=


'''Description:'''
|p23= value: [[Number]] in 0..1 range |Alternative Parameter 23=


Sets ability level of person (commander unit).
|r2= [[Nothing]] |Alternative Return value=
____________________________________________________________________________________________
 
|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=


Value of skill may vary from 0 to 1.
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=


'''Example:'''
}}


hero '''setskill''' 1
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">[[User:Hardrock|hardrock]]
<dd class="note">
Approximate ranges are:
* Novice < 0.25
* Rookie >= 0.25 and <= 0.45
* Recruit > 0.45 and <= 0.65
* Veteran > 0.65 and <= 0.85
* Expert > 0.85


'''Comments:'''


Approximate ranges are:<br>
<dd class="notedate">Posted on June 30, 2007 - 21:16
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.


'''Novice'''    < 0.25<br>
<!-- Note Section END -->
'''Rookie'''    >= 0.25 and <= 0.45<br>
</dl>
'''Recruit'''    > 0.45 and <= 0.65<br>
 
'''Veteran'''    > 0.65 and <= 0.85<br>
<h3 style="display:none">Bottom Section</h3>
'''Expert'''    > 0.85<br>
[[Category:AI]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 17:09, 8 June 2020

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Uncategorised

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section