Difference between revisions of "setSkill"

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m (Add aimingAccuracy on RCA3's request)
 
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{{Command|= Comments
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{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofpr |= Game name
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| ofpr |Game name=
  
|1.75|= Game version
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| 1.75 |Game version=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
 +
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
 +
Available sub-skills are:
 +
* aimingAccuracy
 +
* aimingShake
 +
* aimingSpeed
 +
* endurance
 +
* spotDistance
 +
* spotTime
 +
* courage
 +
* reloadSpeed
 +
* commanding
 +
* general
 +
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
 +
|DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| vehicleName '''setSkill''' skill |= Syntax
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| unit [[setSkill]] skill |SYNTAX=
  
|p1= vehicleName: [[Object]] |= Parameter 1
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|p1= unit: [[Object]] |PARAMETER1=
  
|p2= skill: [[Number]] Range 0 to 1 |= Parameter 2
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|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 +
 
 +
|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=
 +
 
 +
|p21= unit: [[Object]] |Alternative Parameter 21=
 +
 
 +
|p22= skillName: [[String]] |Alternative Parameter 22=
 +
 
 +
|p23= value: [[Number]] in 0..1 range |Alternative Parameter 23=
 +
 
 +
|r2= [[Nothing]] |Alternative Return value=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <pre>_hero setskill 1</pre> |= Example 1
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|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
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|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[skill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also
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| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=
  
 
}}
 
}}
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<dd class="notedate">Posted on August 4, 2006 - 12:01
 
<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
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<dt class="note">[[User:Hardrock|hardrock]]
 
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<dd class="note">
 
Approximate ranges are:
 
Approximate ranges are:
 
* Novice < 0.25
 
* Novice < 0.25
* <nowiki>Rookie >= 0.25 and <= 0.45</nowiki>
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* Rookie >= 0.25 and <= 0.45
* <nowiki>Recruit > 0.45 and <= 0.65</nowiki>
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* Recruit > 0.45 and <= 0.65
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
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* Veteran > 0.65 and <= 0.85
 
* Expert > 0.85
 
* Expert > 0.85
  
  
 
<dd class="notedate">Posted on June 30, 2007 - 21:16
 
<dd class="notedate">Posted on June 30, 2007 - 21:16
<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note">
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<dt class="note">[[User:Kronzky|Kronzky]]
 +
<dd class="note">
 
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
 
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
  
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<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:AI]]
 
[[Category:AI]]
[[Category:Scripting Commands|SETSKILL]]
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[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
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[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETSKILL]]
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[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:09, 8 June 2020

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Introduced with Armed Assault version 1.001.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section