setSkill: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofpr |= Game name
| ofpr |Game name=


|1.75|= Game version
| 1.75 |Game version=
 
|gr1= Object Manipulation |GROUP1=
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1. |= Description
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
{{GVI|arma|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br>
Available sub-skills are:
* aimingAccuracy
* aimingShake
* aimingSpeed
* endurance
* spotDistance
* spotTime
* courage
* reloadSpeed
* commanding
* general
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|DESCRIPTION=
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| vehicleName '''setSkill''' skill |= Syntax
| unit [[setSkill]] skill |SYNTAX=
 
|p1= unit: [[Object]] |PARAMETER1=
 
|p2= skill: [[Number]] in 0..1 range |PARAMETER2=
 
| [[Nothing]] |RETURNVALUE=
 
|s2= unit [[setSkill]] [skillName, value] |Alternative Syntax=
 
|p21= unit: [[Object]] |Alternative Parameter 21=


|p1= vehicleName: [[Object]] |= Parameter 1
|p22= skillName: [[String]] |Alternative Parameter 22=


|p2= skill: [[Number]] Range 0 to 1 |= Parameter 2
|p23= value: [[Number]] in 0..1 range |Alternative Parameter 23=


| [[Nothing]] |= Return value
|r2= [[Nothing]] |Alternative Return value=
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|x1= <pre>_hero setskill 1</pre> |= Example 1
|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
 
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
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| [[skill]], [[setSkill array]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also
| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=


}}
}}
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<dd class="notedate">Posted on August 4, 2006 - 12:01
<dd class="notedate">Posted on August 4, 2006 - 12:01
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]
 
<dd class="note">
Approximate ranges are:
Approximate ranges are:
* Novice < 0.25
* Novice < 0.25
* <nowiki>Rookie >= 0.25 and <= 0.45</nowiki>
* Rookie >= 0.25 and <= 0.45
* <nowiki>Recruit > 0.45 and <= 0.65</nowiki>
* Recruit > 0.45 and <= 0.65
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki>
* Veteran > 0.65 and <= 0.85
* Expert > 0.85
* Expert > 0.85




<dd class="notedate">Posted on June 30, 2007 - 21:16
<dd class="notedate">Posted on June 30, 2007 - 21:16
<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note">
<dt class="note">[[User:Kronzky|Kronzky]]
<dd class="note">
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:AI]]
[[Category:AI]]
[[Category:Scripting Commands|SETSKILL]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SETSKILL]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|SETSKILL]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 10:14, 23 September 2020

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
-wrong parameter ("Arma") defined!-1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Object Manipulation

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

Bottom Section