setSkill: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofpr |Game name=
| ofpr |Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
| Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br>
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The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]].
|DESCRIPTION=
|DESCRIPTION=
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| unit [[setSkill]] skill |SYNTAX=
| unit [[setSkill]] skill |SYNTAX=
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|r2= [[Nothing]] |Alternative Return value=
|r2= [[Nothing]] |Alternative Return value=
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|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=
|x1= <code>_hero [[setSkill]] 1;</code> |EXAMPLE1=


|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
|x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> |EXAMPLE2=
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| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=
| [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] |SEEALSO=

Revision as of 03:28, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Logo A1 black.png1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:
  • aimingAccuracy
  • aimingShake
  • aimingSpeed
  • endurance
  • spotDistance
  • spotTime
  • courage
  • reloadSpeed
  • commanding
  • general
The value of a sub-skill is interpolated into a range defined in CfgAISkill.
Groups:
Object Manipulation

Syntax

Syntax:
unit setSkill skill
Parameters:
unit: Object
skill: Number in 0..1 range
Return Value:
Nothing

Alternative Syntax

Syntax:
unit setSkill [skillName, value]
Parameters:
unit: Object
skillName: String
value: Number in 0..1 range
Return Value:
Nothing

Examples

Example 1:
_hero setSkill 1;
Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];

Additional Information

See also:
skillsetUnitAbilityArma 3 AI SkillAI Combat ModesskillFinal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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