setSkill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.75 | |version1= 1.75 | ||
|game2= ofpe | |game2= ofpe | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma1 | |game3= arma1 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2 | |game4= arma2 | ||
|version4= 1.00 | |version4= 1.00 | ||
|game5= arma2oa | |game5= arma2oa | ||
|version5= 1.50 | |||
|version5= 1. | |||
|game6= tkoh | |game6= tkoh | ||
|version6= 1.00 | |version6= 1.00 | ||
|game7= arma3 | |game7= arma3 | ||
|version7= 0.50 | |version7= 0.50 | ||
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|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_hero [[setSkill]] 1;</code> | |x1= <code>_hero [[setSkill]] 1;</code> | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on August 4, 2006 - 12:01</dd> | <dd class="notedate">Posted on August 4, 2006 - 12:01</dd> |
Revision as of 14:36, 12 June 2021
Description
- Description:
- Sets the skill level of given unit. The value of a sub-skill is interpolated into a range defined in CfgAISkill.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number - Skill in range from 0 to 1
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value] Template:Since
- Parameters:
- unit: Object
- skillName: String - Available sub-skills are:
- "aimingAccuracy"
- "aimingShake"
- "aimingSpeed"
- "endurance"
- "spotDistance"
- "spotTime"
- "courage"
- "reloadSpeed"
- "commanding"
- "general"
- skill: Number - Skill in range from 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
_hero setSkill 1;
- Example 2:
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:01
- hardrock
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- AI