Difference between revisions of "setSkill"

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| vehicle '''setSkill''' skill |= Syntax
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| [[Object#Vehicle|Vehicle]] '''setSkill''' amount|= Syntax
  
|p1= vehicle: [[Object]] |= Parameter 1
+
|p1= [[Object#Vehicle|Vehicle]] : ([[Object]]) |= Parameter 1
  
|p2= skill: [[Number]] |= Parameter 2
+
|p2= amount: [[Number]] Range 0 to 1 |= Parameter 2
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
 
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|x1= <pre>hero setskill 1</pre> |= Example 1
+
|x1= <pre>_hero setskill 1</pre> |= Example 1
 
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Revision as of 10:11, 31 August 2007

Introduced with Operation Flashpoint: Resistance version 1.751.75
Hover & click on the images for descriptions

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.

Syntax

Syntax:
Vehicle setSkill amount
Parameters:
Vehicle : (Object)
amount: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setskill 1

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Notes from before the conversion: Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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