setSkill: Difference between revisions

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| vehicle '''setSkill''' skill |= Syntax
| [[Object#Vehicle|Vehicle]] '''setSkill''' amount|= Syntax


|p1= vehicle: [[Object]] |= Parameter 1
|p1= [[Object#Vehicle|Vehicle]] : ([[Object]]) |= Parameter 1


|p2= skill: [[Number]] |= Parameter 2
|p2= amount: [[Number]] Range 0 to 1 |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <pre>hero setskill 1</pre> |= Example 1
|x1= <pre>_hero setskill 1</pre> |= Example 1
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Revision as of 10:11, 31 August 2007

Hover & click on the images for description

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
Vehicle setSkill amount
Parameters:
Vehicle : (Object)
amount: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setskill 1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:01
hardrock
Notes from before the conversion: Approximate ranges are:
  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85
Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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