Difference between revisions of "setSkill"
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− | + | {{Command | |
− | |||
− | |||
− | + | | ofpr | |
− | + | | 1.75 | |
+ | |gr1= Object Manipulation | ||
− | + | | Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.<br> | |
+ | {{GVI|arma1|1.00}} The alternative syntax allows fine-tuning [[AI Sub-skills]].<br> | ||
+ | Available sub-skills are: | ||
+ | * aimingAccuracy | ||
+ | * aimingShake | ||
+ | * aimingSpeed | ||
+ | * endurance | ||
+ | * spotDistance | ||
+ | * spotTime | ||
+ | * courage | ||
+ | * reloadSpeed | ||
+ | * commanding | ||
+ | * general | ||
+ | The value of a [[AI Sub-skills|sub-skill]] is interpolated into a range defined in [[CfgAISkill]]. | ||
− | + | | unit [[setSkill]] skill | |
− | + | |p1= unit: [[Object]] | |
− | + | |p2= skill: [[Number]] in 0..1 range | |
− | [[Nothing]] | + | | [[Nothing]] |
− | + | |s2= unit [[setSkill]] [skillName, value] | |
− | + | |p21= unit: [[Object]] | |
− | + | |p22= skillName: [[String]] | |
− | + | |p23= value: [[Number]] in 0..1 range | |
− | + | |r2= [[Nothing]] | |
+ | |||
+ | |x1= <code>_hero [[setSkill]] 1;</code> | ||
+ | |x2= <code>_finalBoss [[setSkill]] ["reloadSpeed", 0.8]; _finalBoss [[setSkill]] ["aimingSpeed", 0.33];</code> | ||
− | + | | [[skill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]], [[skillFinal]] | |
+ | }} | ||
− | + | <dl class="command_description"> | |
+ | <!-- Note Section BEGIN --> | ||
+ | |||
+ | <dd class="notedate">Posted on August 4, 2006 - 12:01 | ||
+ | <dt class="note">[[User:Hardrock|hardrock]] | ||
+ | <dd class="note"> | ||
+ | Approximate ranges are: | ||
+ | * Novice < 0.25 | ||
+ | * Rookie >= 0.25 and <= 0.45 | ||
+ | * Recruit > 0.45 and <= 0.65 | ||
+ | * Veteran > 0.65 and <= 0.85 | ||
+ | * Expert > 0.85 | ||
+ | |||
+ | |||
+ | <dd class="notedate">Posted on June 30, 2007 - 21:16 | ||
+ | <dt class="note">[[User:Kronzky|Kronzky]] | ||
+ | <dd class="note"> | ||
+ | If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | ||
+ | |||
+ | <!-- Note Section END --> | ||
+ | </dl> | ||
+ | |||
+ | [[Category:AI]] | ||
+ | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
+ | {{GameCategory|arma1|Scripting Commands}} | ||
+ | {{GameCategory|arma2|Scripting Commands}} | ||
+ | {{GameCategory|arma3|Scripting Commands}} | ||
+ | {{GameCategory|tkoh|Scripting Commands}} |
Latest revision as of 00:47, 19 January 2021
Hover & click on the images for descriptions
Description
- Description:
-
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
1.00 The alternative syntax allows fine-tuning AI Sub-skills.
Available sub-skills are:- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
Syntax
- Syntax:
- unit setSkill skill
- Parameters:
- unit: Object
- skill: Number in 0..1 range
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setSkill [skillName, value]
- Parameters:
- unit: Object
- skillName: String
- value: Number in 0..1 range
- Return Value:
- Nothing
Examples
- Example 1:
-
_hero setSkill 1;
- Example 2:
-
_finalBoss setSkill ["reloadSpeed", 0.8]; _finalBoss setSkill ["aimingSpeed", 0.33];
Additional Information
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
-
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.
Categories:
- Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Operation Flashpoint: Resistance: New Scripting Commands
- Command Group: Object Manipulation
- Introduced with Operation Flashpoint: Resistance version 1.75
- AI
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands