setTimeMultiplier: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Added Scripting Commands Arma 3)
No edit summary
Line 48: Line 48:
<dd class="note">
<dd class="note">
Setting this value too high will cause performance issues. (A3 1.28)
Setting this value too high will cause performance issues. (A3 1.28)
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 26, 2014 - 05:01 (UTC)</dd>
<dt class="note">[[User:POLPOX|POLPOX]]</dt>
<dd class="note">
<code>setTimeMultiplier 0;</code> will crash the game.<br/>
setTimeMultiplier will works well at another mission.<br/>
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.<br/>
(A3 1.32)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 07:01, 26 October 2014

Hover & click on the images for description

Description

Description:
Sets a time multiplier for in-game time.
Multiplayer:
Server-side only in multi-player and it works in single-player as well.
Groups:
Uncategorised

Syntax

Syntax:
setTimeMultiplier value
Parameters:
value: Number.
Return Value:
Nothing

Examples

Example 1:
setTimeMultiplier 60;
Example 2:
setTimeMultiplier 0.5;

Additional Information

See also:
timeMultiplierskipTimesetAccTimeaccTimetimeserverTimedatedaytime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 23, 2014 - 02:54 (UTC)
Benargee
Setting this value too high will cause performance issues. (A3 1.28)
Posted on October 26, 2014 - 05:01 (UTC)
POLPOX
setTimeMultiplier 0; will crash the game.
setTimeMultiplier will works well at another mission.
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.
(A3 1.32)