setTimeMultiplier: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Undo revision 85934 by POLPOX (talk) this has been already fixed on DEV, it sets it 0.1 when 0 is used)
Line 48: Line 48:
<dd class="note">
<dd class="note">
Setting this value too high will cause performance issues. (A3 1.28)
Setting this value too high will cause performance issues. (A3 1.28)
</dd>
</dl>
<!-- DISCONTINUE Notes -->
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 26, 2014 - 05:01 (UTC)</dd>
<dt class="note">[[User:POLPOX|POLPOX]]</dt>
<dd class="note">
<code>setTimeMultiplier 0;</code> will crash the game.<br/>
setTimeMultiplier will works well at another mission.<br/>
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.<br/>
(A3 1.32)
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 10:28, 26 October 2014

Hover & click on the images for description

Description

Description:
Sets a time multiplier for in-game time.
Multiplayer:
Server-side only in multi-player and it works in single-player as well.
Groups:
Uncategorised

Syntax

Syntax:
setTimeMultiplier value
Parameters:
value: Number.
Return Value:
Nothing

Examples

Example 1:
setTimeMultiplier 60;
Example 2:
setTimeMultiplier 0.5;

Additional Information

See also:
timeMultiplierskipTimesetAccTimeaccTimetimeserverTimedatedaytime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 23, 2014 - 02:54 (UTC)
Benargee
Setting this value too high will cause performance issues. (A3 1.28)