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- Sets a time multiplier for in-game time.
- Server-side only in multi-player.
- Posted on September 23, 2014 - 02:54 (UTC)
- Setting this value too high will cause performance issues. (A3 1.28)
- Posted on October 26, 2014 - 05:01 (UTC)
setTimeMultiplier 0;will crash the game.
setTimeMultiplier will works well at another mission.
setTimeMultiplier < 0 will freeze the game for a short time at 30 minutes interval.