setTowParent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ";[ ]+ " to "; ") |
Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3 |branch= dev |version1= 2.06" to " |game1= arma3 |version1= 2.06") |
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|game1= arma3 | |game1= arma3 | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code> | |x1= <code>{ [[moveOut]] [[_x]]; } [[forEach]] [[crew]] _towedVehicle; {{cc|Make sure nobody is in the towed vehicle}} | ||
_towedVehicle [[lock]] [[true]]; | _towedVehicle [[lock]] [[true]]; | ||
_towedVehicle [[setTowParent]] _bobcat;</code> | |||
Example needs to be expanded with ropeCreate and ropeAttachTo | {{Wiki|TODO|Example needs to be expanded with [[ropeCreate]] and [[ropeAttachTo]].}} | ||
|x2= | |x2= |
Revision as of 18:25, 5 October 2021
Description
- Description:
- Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
- Multiplayer:
- Groups:
- Object ManipulationRopes and Sling Loading
Syntax
- Syntax:
- towedVehicle setTowParent towingVehicle
- Parameters:
- towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
- towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
- Return Value:
- Nothing
Examples
- Example 1:
{ moveOut _x; } forEach crew _towedVehicle; // Make sure nobody is in the towed vehicle _towedVehicle lock true; _towedVehicle setTowParent _bobcat;
Additional Information
- See also:
- ropeCreate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note