setTowParent: Difference between revisions

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m (Some fixes for the example code)
m (Some wiki formatting)
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|game1= arma3
|game1= arma3
|branch= dev
|version1= 2.06
|version1= 2.06


Line 13: Line 11:
Supposed to be used together with a rope connecting both vehicles.
Supposed to be used together with a rope connecting both vehicles.


|mp= {{Feature|warning|If a [[player]] enters the ''towingVehicle'' the ''towedVehicle'' will try to change locality to be local to the [[player]]. This might be problematic if there is a [[player]] already in the ''towedVehicle''. It is recommended to not have anyone in the ''towedVehicle''!}}
|mp= {{Feature|warning|
If a [[player]] enters the ''towingVehicle'' the ''towedVehicle'' will try to change locality to be local to the [[player]].
This might be problematic if there is a [[player]] already in the ''towedVehicle''.
It is recommended to not have anyone in the ''towedVehicle''!
}}


|gr1= Object Manipulation
|gr1= Object Manipulation
Line 27: Line 29:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>{ [[moveOut]] [[_x]]; } [[forEach]] [[crew]] _towedVehicle; {{cc|Make sure nobody is in the towed vehicle}}
|x1= <sqf>
_towedVehicle [[lock]] [[true]];
{ moveOut _x } forEach crew _towedVehicle; // make sure nobody is in the towed vehicle
_towedVehicle [[setTowParent]] _bobcat;</code>
_towedVehicle lock true;
{{Wiki|TODO|Example needs to be expanded with [[ropeCreate]] and [[ropeAttachTo]].}}
ropeCreate [_bobcat, [0,-5,0], _towedVehicle, [0,2,0]];
 
_towedVehicle setTowParent _bobcat;
|x2=
</sqf>


|seealso= [[ropeCreate]]
|seealso= [[ropeCreate]]
}}
}}

Revision as of 19:42, 5 May 2022

Hover & click on the images for description

Description

Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
Multiplayer:
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player.

This might be problematic if there is a player already in the towedVehicle.

It is recommended to not have anyone in the towedVehicle!
Groups:
Object ManipulationRopes and Sling Loading

Syntax

Syntax:
towedVehicle setTowParent towingVehicle
Parameters:
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:
Nothing

Examples

Example 1:
{ moveOut _x } forEach crew _towedVehicle; // make sure nobody is in the towed vehicle _towedVehicle lock true; ropeCreate [_bobcat, [0,-5,0], _towedVehicle, [0,2,0]]; _towedVehicle setTowParent _bobcat;

Additional Information

See also:
ropeCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note