Difference between revisions of "setTowParent"

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m (Some fixes for the example code)
m (Text replacement - " |game1= arma3 |branch= dev |version1= 2.06" to " |game1= arma3 |version1= 2.06")
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|game1= arma3
|game1= arma3
|branch= dev
|version1= 2.06
|version1= 2.06

Latest revision as of 18:25, 5 October 2021

Hover & click on the images for description


Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player. This might be problematic if there is a player already in the towedVehicle. It is recommended to not have anyone in the towedVehicle!
Object ManipulationRopes and Sling Loading


towedVehicle setTowParent towingVehicle
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:


Example 1:
{ moveOut _x; } forEach crew _towedVehicle; // Make sure nobody is in the towed vehicle _towedVehicle lock true; _towedVehicle setTowParent _bobcat;
TODO: Example needs to be expanded with ropeCreate and ropeAttachTo.

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note