Difference between revisions of "setTowParent"

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m (Text replacement - " |game1= arma3 |branch= dev |version1= 2.06" to " |game1= arma3 |version1= 2.06")
m (Some wiki formatting)
 
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Supposed to be used together with a rope connecting both vehicles.
 
Supposed to be used together with a rope connecting both vehicles.
  
|mp= {{Feature|warning|If a [[player]] enters the ''towingVehicle'' the ''towedVehicle'' will try to change locality to be local to the [[player]]. This might be problematic if there is a [[player]] already in the ''towedVehicle''. It is recommended to not have anyone in the ''towedVehicle''!}}
+
|mp= {{Feature|warning|
 +
If a [[player]] enters the ''towingVehicle'' the ''towedVehicle'' will try to change locality to be local to the [[player]].
 +
This might be problematic if there is a [[player]] already in the ''towedVehicle''.
 +
It is recommended to not have anyone in the ''towedVehicle''!
 +
}}
  
 
|gr1= Object Manipulation
 
|gr1= Object Manipulation
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|r1= [[Nothing]]
 
|r1= [[Nothing]]
  
|x1= <code>{ [[moveOut]] [[_x]]; } [[forEach]] [[crew]] _towedVehicle; {{cc|Make sure nobody is in the towed vehicle}}
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|x1= <sqf>
_towedVehicle [[lock]] [[true]];
+
{ moveOut _x } forEach crew _towedVehicle; // make sure nobody is in the towed vehicle
_towedVehicle [[setTowParent]] _bobcat;</code>
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_towedVehicle lock true;
{{Wiki|TODO|Example needs to be expanded with [[ropeCreate]] and [[ropeAttachTo]].}}
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ropeCreate [_bobcat, [0,-5,0], _towedVehicle, [0,2,0]];
 
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_towedVehicle setTowParent _bobcat;
|x2=
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</sqf>
  
 
|seealso= [[ropeCreate]]
 
|seealso= [[ropeCreate]]
 
}}
 
}}

Latest revision as of 19:42, 5 May 2022

Hover & click on the images for description

Description

Description:
Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
Multiplayer:
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player.

This might be problematic if there is a player already in the towedVehicle.

It is recommended to not have anyone in the towedVehicle!
Groups:
Object ManipulationRopes and Sling Loading

Syntax

Syntax:
towedVehicle setTowParent towingVehicle
Parameters:
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:
Nothing

Examples

Example 1:
{ moveOut _x } forEach crew _towedVehicle; // make sure nobody is in the towed vehicle _towedVehicle lock true; ropeCreate [_bobcat, [0,-5,0], _towedVehicle, [0,2,0]]; _towedVehicle setTowParent _bobcat;

Additional Information

See also:
ropeCreate

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note