Difference between revisions of "setUnitCombatMode"

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{{Command
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{{RV|type=command
  
|game1= arma3dev |Game name=
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|game1= arma3
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|version1= 2.02
  
|version= 2.01 |Game version=
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|gr1= Unit Control
  
|arg=  |Multiplayer Arguments ("local" or "global")=
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|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
 
 
|eff=  |Multiplayer Effects ("local" or "global")=
 
 
 
|serverExec=  |Multiplayer Execution ("server" or empty)=
 
 
 
|gr1= Unit Control |GROUP1=
 
____________________________________________________________________________________________
 
 
 
|descr= Sets '''unit's''' combat mode (engagement rules). Mode may be one of the following:  
 
 
* <tt>"BLUE"</tt> : Never fire, keep formation
 
* <tt>"BLUE"</tt> : Never fire, keep formation
 
* <tt>"GREEN"</tt> : Hold fire, keep formation
 
* <tt>"GREEN"</tt> : Hold fire, keep formation
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* <tt>"YELLOW"</tt> : Fire at will, keep formation
 
* <tt>"YELLOW"</tt> : Fire at will, keep formation
 
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
 
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes. |Description=
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See [[Combat Modes]] for more information on combat modes.
  
|mp= |Multiplayer Behaviour=
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|s1= unit [[setUnitCombatMode]] mode
  
|pr= |Problems=
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|p1= unit: [[Object]]
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|s1= unit [[setUnitCombatMode]] mode |Syntax=
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|p2= mode: [[String]]
  
|p1= unit: [[Object]] |Parameter 1=
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|r1= [[Nothing]]
  
|p2= mode: [[String]] |Parameter 2=
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|x1= <code>_unit [[setUnitCombatMode]] "YELLOW"</code>
  
|r1= [[Nothing]]|Return Value=
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|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
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|x1= <code>_unit [[setUnitCombatMode]] "YELLOW"</code> |Example 1=
 
____________________________________________________________________________________________
 
 
 
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]] |See Also=
 
 
}}
 
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<dl class="command_description">
 
<!-- BEGIN Note Section -->
 
 
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<h3 style="display:none">Bottom Section</h3>
 

Latest revision as of 22:04, 21 May 2021

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Unit Control

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

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Only post proven facts here! Add Note