setUnitCombatMode: Difference between revisions

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|game1= arma3dev
|game1= arma3
 
|version1= 2.02
|version= 2.01
 
|arg=
 
|eff=
 
|serverExec=


|gr1= Unit Control
|gr1= Unit Control


|descr= Sets '''unit's''' combat mode (engagement rules). Mode may be one of the following:  
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
* <tt>"BLUE"</tt> : Never fire, keep formation
* <tt>"BLUE"</tt> : Never fire, keep formation
* <tt>"GREEN"</tt> : Hold fire, keep formation
* <tt>"GREEN"</tt> : Hold fire, keep formation
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* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes.
See [[Combat Modes]] for more information on combat modes.
|mp= |Multiplayer Behaviour=
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|s1= unit [[setUnitCombatMode]] mode
|s1= unit [[setUnitCombatMode]] mode
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|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
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Revision as of 22:04, 21 May 2021

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Unit Control

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note