Difference between revisions of "setUnitCombatMode"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\|Problems= * " to " ")
m (Text replacement - "\|(arg|eff|serverExec|mp|seealso)= " to "")
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{RV|type=command
 
{{RV|type=command
  
|game1= arma3dev
+
|game1= arma3
 
+
|version1= 2.02
|version1= 2.01
 
 
 
|arg=
 
 
 
|eff=
 
 
 
|serverExec=
 
  
 
|gr1= Unit Control
 
|gr1= Unit Control
Line 20: Line 13:
 
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
 
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
 
See [[Combat Modes]] for more information on combat modes.
 
See [[Combat Modes]] for more information on combat modes.
 
|mp= |Multiplayer Behaviour=
 
 
|pr=
 
  
 
|s1= unit [[setUnitCombatMode]] mode
 
|s1= unit [[setUnitCombatMode]] mode

Latest revision as of 22:04, 21 May 2021

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Unit Control

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note