setUnitCombatMode: Difference between revisions

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* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes.
See [[Combat Modes]] for more information on combat modes.
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|s1= unit [[setUnitCombatMode]] mode
|s1= unit [[setUnitCombatMode]] mode

Revision as of 22:04, 21 May 2021

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Unit Control

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

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