setUnitCombatMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|pr= " to "")
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
(5 intermediate revisions by 2 users not shown)
Line 4: Line 4:
|version1= 2.02
|version1= 2.02


|arg=
|gr1= AI Behaviour
 
|eff=
 
|serverExec=
 
|gr1= Unit Control


|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
* <tt>"BLUE"</tt> : Never fire, keep formation
* {{hl|"BLUE"}} : Never fire, keep formation
* <tt>"GREEN"</tt> : Hold fire, keep formation
* {{hl|"GREEN"}} : Hold fire, keep formation
* <tt>"WHITE"</tt> : Hold fire, engage at will/loose formation
* {{hl|"WHITE"}} : Hold fire, engage at will/loose formation
* <tt>"YELLOW"</tt> : Fire at will, keep formation
* {{hl|"YELLOW"}} : Fire at will, keep formation
* <tt>"RED"</tt> : Fire at will, engage at will/loose formation
* {{hl|"RED"}} : Fire at will, engage at will/loose formation
See [[Combat Modes]] for more information on combat modes.
See [[Combat Modes]] for more information on combat modes.
|mp=


|s1= unit [[setUnitCombatMode]] mode
|s1= unit [[setUnitCombatMode]] mode
Line 30: Line 22:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit [[setUnitCombatMode]] "YELLOW"</code>
|x1= <sqf>_unit setUnitCombatMode "YELLOW";</sqf>


|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
|seealso= [[unitCombatMode]] [[setCombatMode]] [[combatMode]]
}}
}}

Latest revision as of 23:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
AI Behaviour

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW";

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note