setUnitPosWeak: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.04


|1.04|= Game version
|game2= arma2
|version2= 1.00


|eff= global|Multiplayer Effects=
|game3= arma2oa
|arg= local|Multiplayer Arguments=
|version3= 1.50
____________________________________________________________________________________________


| Set unit position rules. Mode may be one of:
|game4= tkoh
* '''"DOWN"''' - person goes prone and stays prone.
|version4= 1.00
* '''"UP"''' - person stands and stays standing.
* '''"Middle"''' - Kneel Position. ArmA version 1.04
* '''"AUTO"''' - person chooses mode according to circumstances.


|DESCRIPTION=
|game5= arma3
____________________________________________________________________________________________
|version5= 0.50


| unit '''setUnitPosWeak''' mode |SYNTAX=
|eff= global


|p1= unit: [[Object]] |PARAMETER1=
|arg= local


|p2= mode: [[String]] - as above |PARAMETER2=
|gr1= Unit Control


| [[Nothing]] |RETURNVALUE=
|descr= Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted
____________________________________________________________________________________________
FSM's. Priorities are:
 
# Unit pos commanded (from the commanding menu, higher priority).
|x1= <code>_soldier [[disableAI]] "FSM";
# Unit pos scripted (from [[setUnitPos]] scripting command, medium priority).
_soldier [[setUnitPosWeak]] "DOWN";</code>|EXAMPLE1=
# Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority).
____________________________________________________________________________________________


| [[FSM]], [[doFSM]], [[setUnitPos]], [[unitPos]] |SEEALSO=
|s1= unit [[setUnitPosWeak]] mode


}}
|p1= unit: [[Object]]


<h3 style="display:none">Notes</h3>
|p2= mode: [[String]] - Can be:
<dl class="command_description">
* "DOWN" - Unit goes prone and stays prone.
<!-- Note Section BEGIN -->
* "UP" - Unit stands and stays standing.
* "MIDDLE" - Kneel Position. {{GVI|arma1|1.04}} - Unit will not kneel if it is unarmed
* "AUTO" - Unit chooses mode according to circumstances.


<dt class="note">Unknown
|r1= [[Nothing]]
<dd class="note">This command is the lowest level of priority for setting unit position and to be used in scripted
FSM's.<br>
The current priorities are:
* 1. Unit pos commanded (from the commanding menu, higher priority).
* 2. Unit pos scripted (from [[setUnitPos]] scripting command, medium priority).
* 3. Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority).


<!-- Note Section END -->
|x1= <code>_soldier [[disableAI]] "FSM";
</dl>
_soldier [[setUnitPosWeak]] "DOWN";</code>


Command most likely only works if run before [[join]] into group after [[createUnit array]].
|seealso= [[FSM]], [[doFSM]], [[setUnitPos]], [[unitPos]]
 
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SETUNITPOSWEAK]]
[[Category:Scripting Commands ArmA|SETUNITPOSWEAK]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 19:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted FSM's. Priorities are:
  1. Unit pos commanded (from the commanding menu, higher priority).
  2. Unit pos scripted (from setUnitPos scripting command, medium priority).
  3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Groups:
Unit Control

Syntax

Syntax:
unit setUnitPosWeak mode
Parameters:
unit: Object
mode: String - Can be:
  • "DOWN" - Unit goes prone and stays prone.
  • "UP" - Unit stands and stays standing.
  • "MIDDLE" - Kneel Position. Logo A1 black.png1.04 - Unit will not kneel if it is unarmed
  • "AUTO" - Unit chooses mode according to circumstances.
Return Value:
Nothing

Examples

Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";

Additional Information

See also:
FSMdoFSMsetUnitPosunitPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note