setUnitPosWeak: Difference between revisions

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|game1= arma1
|game1= arma1
|version1= 1.04
|version1= 1.04


|game2= arma2
|game2= arma2
|version2= 1.00
|version2= 1.00


|game3= arma2oa
|game3= arma2oa
 
|version3= 1.50
|version3= 1.51


|game4= tkoh
|game4= tkoh
|version4= 1.00
|version4= 1.00


|game5= arma3
|game5= arma3
|version5= 0.50
|version5= 0.50


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# Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority).
# Unit pos FSM / '''setUnitPosWeak''' (used in the formation FSM, lowest priority).


|s1= unit '''setUnitPosWeak''' mode
|s1= unit [[setUnitPosWeak]] mode


|p1= unit: [[Object]]
|p1= unit: [[Object]]
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|r1= [[Nothing]]
|r1= [[Nothing]]
 
 
|x1= <code>_soldier [[disableAI]] "FSM";
|x1= <code>_soldier [[disableAI]] "FSM";
_soldier [[setUnitPosWeak]] "DOWN";</code>
_soldier [[setUnitPosWeak]] "DOWN";</code>

Revision as of 19:09, 20 June 2021

Hover & click on the images for description

Description

Description:
Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted FSM's. Priorities are:
  1. Unit pos commanded (from the commanding menu, higher priority).
  2. Unit pos scripted (from setUnitPos scripting command, medium priority).
  3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Groups:
Unit Control

Syntax

Syntax:
unit setUnitPosWeak mode
Parameters:
unit: Object
mode: String - Can be:
  • "DOWN" - Unit goes prone and stays prone.
  • "UP" - Unit stands and stays standing.
  • "MIDDLE" - Kneel Position. Logo A1 black.png1.04 - Unit will not kneel if it is unarmed
  • "AUTO" - Unit chooses mode according to circumstances.
Return Value:
Nothing

Examples

Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";

Additional Information

See also:
FSMdoFSMsetUnitPosunitPos

Notes

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