Difference between revisions of "setUserMFDValue"

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(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.70|= Game version _________________...")
 
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Blackfoot [[setUserMFDValue]] [3, 1]; // "user3" - 1</code> |= Example 2
 
Blackfoot [[setUserMFDValue]] [3, 1]; // "user3" - 1</code> |= Example 2
  
|x3= Set MFD pale Blue:<code>Blackfoot [[setUserMFDvalue]] [0, 0]; // "user0" - 0
+
|x3= Set MFD pale Blue:<code>Blackfoot [[setUserMFDValue]] [0, 0]; // "user0" - 0
 
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
 
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
 
Blackfoot [[setUserMFDValue]] [2, 1]; // "user2" - 1
 
Blackfoot [[setUserMFDValue]] [2, 1]; // "user2" - 1

Revision as of 11:25, 16 February 2019

Hover & click on the images for description

Description

Description:
When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
...
class Draw
{
	alpha = "user3";
	color[] = {"user0","user1","user2"};
...
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
Groups:
Uncategorised

Syntax

Syntax:
vehicle setUserMFDValue [index, value]
Parameters:
vehicle: Object - an vehicle with MFD
index: Number - index of custom MFD user actions
value: Number - value which should custom source return in MFD
Return Value:
Nothing

Examples

Example 1:
BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1
Example 2:
Set MFD Red:Blackfoot setUserMFDvalue [0, 1]; // "user0" - 1 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 0]; // "user2" - 0 Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
Example 3:
Set MFD pale Blue:Blackfoot setUserMFDValue [0, 0]; // "user0" - 0 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 1]; // "user2" - 1 Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
Example 4:
Hide MFD:Blackfoot setUserMFDValue [3, 0]; // "user3" - 0

Additional Information

See also:
getUserMFDValuesetUserMFDTextgetUserMFDText

Notes

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Notes

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