Difference between revisions of "setUserMFDValue"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game version" to "|Game version=")
m
Line 5: Line 5:
  
 
|1.70|Game version=
 
|1.70|Game version=
 +
 +
|gr1= Interaction |GROUP1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 12:57, 24 September 2020

Hover & click on the images for description

Description

Description:
When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
...
class Draw
{
	alpha = "user3";
	color[] = {"user0","user1","user2"};
...
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
Groups:
Interaction

Syntax

Syntax:
vehicle setUserMFDValue [index, value]
Parameters:
vehicle: Object - an vehicle with MFD
index: Number - index of custom MFD user actions
value: Number - value which should custom source return in MFD
Return Value:
Nothing

Examples

Example 1:
BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1
Example 2:
Set MFD Red:Blackfoot setUserMFDValue [0, 1]; // "user0" - 1 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 0]; // "user2" - 0 Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
Example 3:
Set MFD pale Blue:Blackfoot setUserMFDValue [0, 0]; // "user0" - 0 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 1]; // "user2" - 1 Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
Example 4:
Hide MFD:Blackfoot setUserMFDValue [3, 0]; // "user3" - 0

Additional Information

See also:
getUserMFDValuesetUserMFDTextgetUserMFDText

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section