setUserMFDValue: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.70
|1.70


|gr1= Interaction
|gr1= Interaction


| When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
|descr= When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
<syntaxhighlight lang=cpp>
<syntaxhighlight lang="cpp">
...
// ...
class Draw
class Draw
{
{
alpha = "user3";
alpha = "user3";
color[] = {"user0","user1","user2"};
color[] = {"user0","user1","user2"};
...
// ...
</syntaxhighlight>
</syntaxhighlight>
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD


| vehicle '''setUserMFDValue''' [index, value]
|s1= vehicle [[setUserMFDValue]] [index, value]


|p1= vehicle: [[Object]] - an vehicle with MFD
|p1= vehicle: [[Object]] - an vehicle with MFD
Line 26: Line 25:
|p3= value: [[Number]] - value which should custom source return in MFD
|p3= value: [[Number]] - value which should custom source return in MFD


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code> BIS_Plane [[setUserMFDValue]] [0,1]; // user0 in MFD will return 1</code>
|x1= <sqf>BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1</sqf>


|x2= Set MFD Red:<code>Blackfoot [[setUserMFDValue]] [0, 1]; // "user0" - 1
|x2= Set MFD Red:
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
<sqf>
Blackfoot [[setUserMFDValue]] [2, 0]; // "user2" - 0
Blackfoot setUserMFDValue [0, 1]; // "user0" - 1
Blackfoot [[setUserMFDValue]] [3, 1]; // "user3" - 1</code>
Blackfoot setUserMFDValue [1, 0]; // "user1" - 0
Blackfoot setUserMFDValue [2, 0]; // "user2" - 0
Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
</sqf>


|x3= Set MFD pale Blue:<code>Blackfoot [[setUserMFDValue]] [0, 0]; // "user0" - 0
|x3= Set MFD pale Blue:
Blackfoot [[setUserMFDValue]] [1, 0]; // "user1" - 0
<sqf>
Blackfoot [[setUserMFDValue]] [2, 1]; // "user2" - 1
Blackfoot setUserMFDValue [0, 0]; // "user0" - 0
Blackfoot [[setUserMFDValue]] [3, 0.1]; // "user3" - 0.1</code>
Blackfoot setUserMFDValue [1, 0]; // "user1" - 0
Blackfoot setUserMFDValue [2, 1]; // "user2" - 1
Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
</sqf>


|x4= Hide MFD:<code>Blackfoot [[setUserMFDValue]] [3, 0]; // "user3" - 0</code>
|x4= Hide MFD:
<sqf>Blackfoot setUserMFDValue [3, 0]; // "user3" - 0</sqf>


|seealso= [[getUserMFDValue]], [[setUserMFDText]], [[getUserMFDText]]
|seealso= [[getUserMFDValue]] [[setUserMFDText]] [[getUserMFDText]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 22:54, 7 May 2022

Hover & click on the images for description

Description

Description:
When MFD is using user controllers, this command can set values on them. For example, MFD config for Blackfoot has an entry
// ...
class Draw
{
	alpha = "user3";
	color[] = {"user0","user1","user2"};
// ...
which could control color of the MFD. See Example 2-3-4 on how to set different colors of the Blackfoot MFD
Groups:
Interaction

Syntax

Syntax:
vehicle setUserMFDValue [index, value]
Parameters:
vehicle: Object - an vehicle with MFD
index: Number - index of custom MFD user actions
value: Number - value which should custom source return in MFD
Return Value:
Nothing

Examples

Example 1:
BIS_Plane setUserMFDValue [0,1]; // user0 in MFD will return 1
Example 2:
Set MFD Red:
Blackfoot setUserMFDValue [0, 1]; // "user0" - 1 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 0]; // "user2" - 0 Blackfoot setUserMFDValue [3, 1]; // "user3" - 1
Example 3:
Set MFD pale Blue:
Blackfoot setUserMFDValue [0, 0]; // "user0" - 0 Blackfoot setUserMFDValue [1, 0]; // "user1" - 0 Blackfoot setUserMFDValue [2, 1]; // "user2" - 1 Blackfoot setUserMFDValue [3, 0.1]; // "user3" - 0.1
Example 4:
Hide MFD:
Blackfoot setUserMFDValue [3, 0]; // "user3" - 0

Additional Information

See also:
getUserMFDValue setUserMFDText getUserMFDText

Notes

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