Difference between revisions of "setVariable"

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According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
  
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Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: [http://bugs.armed-assault.net/view.php?id=2444 Make setVariable work on other things than just vehicles]
 
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Revision as of 09:51, 18 August 2007

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set variable to given value in the variable space of given object. In MP The variable space of the object is local to each client. Changes are not broadcast. The object must be a vehicle, otherwise the function does nothing.
Groups:
Uncategorised

Syntax

Syntax:
object setVariable [name, value]
Parameters:
object: Object
[name, value]: Array
Return Value:
Nothing

Examples

Example 1:
myTruck setVariable ["myVariable",123];

Additional Information

See also:
getVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles

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