Difference between revisions of "setVariable"

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(Not limited to vehicles anymore)
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| Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.
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| Set variable to given value in the variable space of given object or location.
  
The object must be a vehicle, otherwise the function does nothing.  |= Description
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In MP, the variable space of the object is local to each client. Changes are not broadcast.  |= Description
 
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Revision as of 07:39, 17 March 2009

Hover & click on the images for descriptions

Description

Description:
Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.

Syntax

Syntax:
objectName setVariable [name, value]
Parameters:
objectName: Object or Location
[name, value]: Array
name: String
value: Any_Value
Return Value:
Nothing

Examples

Example 1:
_myTruck setVariable ["myVariable",123];

Additional Information

See also:
getVariablesetVariable (VBS2)
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects. Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles

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